Accademi bête cristalline


 
AccueilPortailFAQRechercherS'enregistrerMembresGroupesConnexion

Partagez | 
 

 booster l'assaut du Gladiateur (GLAS)

Aller en bas 
AuteurMessage
cyberdragon47
Admin
avatar

Nombre de messages : 89
Age : 24
Cartes préférer : cyber dragon et dragon arc-en-ciel
type de deck : bête cristalline
Date d'inscription : 27/09/2007

MessageSujet: booster l'assaut du Gladiateur (GLAS)   Lun 29 Oct - 13:02

L'Assaut du Gladiateur (Gladiator's Assault), le dernier Booster Yu-Gi-OH, Une édition de 95 cartes avec plus de cartes à collectionner, plus de nouveauté dans la construction de Deck et de nouvelles cartes rares et super puissantes. C'est le plus grand ensemble dans l'ère GX. Cet ensemble présente 10 cartes spéciales conçues juste pour les joueurs américains et européens, plus 5 cartes fortement attendues de Shueisha précédemment disponibles seulement au Japon...



Le nouveau booster, qui sortira après Tactical Evolution :
1 Holograpic Rare
5 Ultimate Rare
5 Ultra Rare
9 Super Rare
18 Rares
48 Communes

On verra apparaître de nouvelles races :
-les Devil Heroes
-les Gladial Beasts
-et les Cloudian

Malheuresement, en plus de sa sortie tardive en France, chaque booster ne contiendra que 5 cartes :-x :-x

Liste des cartes (Spoiler JAP) :


「六武衆の侍従」
GLAS-JP001 Chamberlain of the Six Samurai

EARTH/Warrior/3/200/2000
Normal Monster


「雲魔物-スモークボール」
GLAS-JP002 Cloudian - Smoke Ball

WATER/Angel/1/200/600
Normal Monster


「E-HEROマリシャス・エッジ」
GLAS-JP003 Evil Hero Malicious Edge
[Super Rare]
EARTH/Demon - Effect/7/2600/1800
When there is a Monster on your opponent's side of the field you can Normal Summon this card by tributing one Monster on your side of the field. If this card battles with a monster in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as battle damage to your opponent's life points.


「E-HEROヘル・ゲイナー」
GLAS-JP004 Evil Hero Hell Gainer
[Rare]
EARTH/Demon/4/1600/0
By removing from play this card during your Main Phase 1, 1 face-up Demon-Type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up Attack Position during your 2nd Standby Phase after this effect was used.


「雲魔物-アイ・オブ・ザ・タイフーン」
GLAS-JP005 Cloudian - Eye of the Typhoon
[Ultra Rare/Ultimate Rare]
WIND/Aqua - Effect/8/3000/1000
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card attacks, change the battle positions of all face-up monsters on the field, except "Cloudian" monsters.


「雲魔物-ゴースト・フォッグ」
GLAS-JP006 Cloudian - Ghost Fog

WATER/Demon - Effect/1/0/0
This card cannot be Special Summoned. When this card battles, the Damage to both players becomes 0. When this card is destroyed by battle, put Fog Counter on face-up opponent's monster, equal to the level of the monster that destroyed this card.
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://accademi-bete-crista.forums-actifs.com/
cyberdragon47
Admin
avatar

Nombre de messages : 89
Age : 24
Cartes préférer : cyber dragon et dragon arc-en-ciel
type de deck : bête cristalline
Date d'inscription : 27/09/2007

MessageSujet: Re: booster l'assaut du Gladiateur (GLAS)   Lun 29 Oct - 13:04


「雲魔物-ニンバスマン」
GLAS-JP007 Cloudian - Nimbusman

WATER/Angel - Effect/5/1000/1000
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When you Tribute Summon this card, you can Tribute any number of WATER monsters. When this card is successfully Tribute Summoned, place 1 Fog Counter on it for each WATER monster Tributed to Tribute Summon it. This card gains 500 ATK for each Fog Counter.


「雲魔物-羊雲」
GLAS-JP008 Cloudian - Sheep Cloud
[Rare]
WATER/Angel - Effect/1/0/0
If this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Token" (WATER/Angel-Type/1/0/0) to your own field in Defense Position. These Token cannot be used as a Tribute for a Tribute Summon except of a "Cloudian" monster.


「雲魔物-ポイズン・クラウド」
GLAS-JP009 Cloudian - Poison Cloud

WATER/Demon - Effect/3/0/1000
If this face-up card in Defense Position is destroyed by battle, destroy the monster that destroyed this card and deal 800 Damage to your opponent.


「雲魔物-アシッド・クラウド」
GLAS-JP010 Cloudian - Acid Cloud

WATER/Angel - Effect/4/500/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 Magic or Trap Card on the field.


「雲魔物-キロスタス」
GLAS-JP011 Cloudian - Cirrostas
[Rare]
WATER/Angel - Effect/4/900/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 monster on the field.


「雲魔物-アルトス」
GLAS-JP012 Cloudian - Altos
[Rare]
WATER/Angel - Effect/4/1300/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 3 Fog Counters from the field, discard 1 random card from your opponent's hand.


「雲魔物-タービュランス」
GLAS-JP013 Cloudian - Turbulence

WATER/Angel - Effect/4/800/0
This card is not destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is successfully Normal Summoned, place Fog Counter on this card equal to the number of "Cloudian" monster on the field. Remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your deck or Graveyard.


「トラックロイド」
GLAS-JP014 Truckroid
[Rare]
EARTH/Machine - Effect/4/1000/2000
When this card destroys a monster by battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.


「ステルスロイド」
GLAS-JP015 Stealthroid
[Rare]
DARK/Machine - Effect/4/1200/0
If you control another "roid" monster, when this card battles, destroy 1 Magic or Trap Card on the field at the end of the Battle Phase.


「エクスプレスロイド」
GLAS-JP016 Expressroid
[Rare]
EARTH/Machine - Effect/4/400/1600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".


「剣闘獣アレクサンデル」
GLAS-JP017 Gladial-Beast - Alexander
[Ultra Rare/Ultimate Rare]
LIGHT/Beast - Effect/6/2400/600
This card cannot be special summoned except by the effect of "Gladial-Beast Dichaeri". When this card is successfully Special Summoned, while this card is face-up on your side of the field, it is unaffected by the effects of Magic Cards. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster other than "Gladial-Beast Alexander" from your deck to your field.


「剣闘獣スパルティクス」
GLAS-JP018 Gladial-Beast - Spartychus
[Super Rare]
EARTH/Dinosaur - Effect/5/2200/1600
This card cannot be Special Summoned except by the effect of "Gladial-Beast - Hoplomus". When this card is Special Summoned, add 1 "Armaments" Magic Card from your Deck to your hand. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Spartychus".


「剣闘獣ムルミロ」
GLAS-JP019 Gladial-Beast - Murmillo
[Rare]
WATER/Fish - Effect/3/800/400
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Murmillo".


「剣闘獣ベストロウリィ」
GLAS-JP020 Gladial-Beast - Bestorourii

WIND/Winged-Beast/4/1500/800
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 Spell or Trap Card on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Bestorourii".


「剣闘獣ラクエル」
GLAS-JP021 Gladial-Beast - Laquer
[Rare]
FIRE/Beast-Warrior - Effect/4/1800/400
When this card is successfully Special Summoned by the effect of a "Gladial-Beast" effect monster, the original ATK of this card becomes 2100. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your deck to your field, except "Gladial-Beast - Laquer".


「剣闘獣ホプロムス」
GLAS-JP022 Gladial-Beast - Hoplomus

EARTH/Rock - Effect/4/700/2100
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original DEF of this card becomes 2400. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Hoplomus".


「剣闘獣ディカエリィ」
GLAS-JP023 Gladial-Beast - Dichaeri

EARTH/Beast - Effect/4/1600/1200
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, it can attack twice during the same Battle Phase. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Dichaeri".


「剣闘獣セクトル」
GLAS-JP024 Gladial-Beast - Secutor
[Normal Rare]
WIND/Reptile - Effect/4/400/300
When this card is successfully Special Summoned by the effect of a "Gladial-Beast" monster, if this card battles, at the end of the Battle Phase, Special Summon 2 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Secutor".

_________________
Ma liste
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://accademi-bete-crista.forums-actifs.com/
cyberdragon47
Admin
avatar

Nombre de messages : 89
Age : 24
Cartes préférer : cyber dragon et dragon arc-en-ciel
type de deck : bête cristalline
Date d'inscription : 27/09/2007

MessageSujet: Re: booster l'assaut du Gladiateur (GLAS)   Lun 29 Oct - 13:05


「スレイブ・エイプ」
GLAS-JP025 Slave Ape

Earth/Beast - Effect/2/700/300
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or less "Gladial-Beast" monster from your deck.


「スパルタクァの呪術師」
GLAS-JP026 Sorcerer of Spartaqua

EARTH/Spellcaster - Effect/4/400/2000
While this card is face-up on the field, when a monster(s) is Special Summoned from the Deck, inflict 500 damage to your opponent.


「インフィニティ・ダーク」
GLAS-JP027 Infinity Dark

DARK/Demon - Dual/4/1500/1200
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- When this card declares attack, the Position of 1 face-up monster your opponent controls can be changed.


「マジック・スライム」
GLAS-JP028 Magic Slime

WATER/Aqua - Dual/3/700/1200
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- Damage done to the controller as a result of this card battling is done to the opponent.


「古代の機械騎士」
GLAS-JP029 Ancient Gear Knight
[Rare]
EARTH/Machine - Dual/4/1800/500
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- When this card attacks your opponent cannot activate Maigc or Trap cards during the Damage Step.


「ゴブリン暗殺部隊」
GLAS-JP030 Goblin Assassination Force
[Rare]
DARK/Beast-Warrior - Effect/4/1300/0
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card cannot change its Position until the end of your next turn.


「伝統の賭博師」
GLAS-JP031 Legend Gambler

DARK/Spellcaster - Effect/4/500/1400
Toss a coin 3 times. If all 3 are Heads, destroy all monsters on your opponent's field. If 2 are Heads, sent 1 card randomly from your opponent's hand to the Graveyard. If 1 is Heads, destroy 1 monster on your own field. If all 3 are Tails, send your entire hand to the Graveyard. This effect can only be used once per turn during your Main Phase.


「紫炎の老中 エニシ」
GLAS-JP032 Shien's Councilor Enishi
[Super Rare]
LIGHT/Warrior - Effect/6/2200/1200
This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 2 "Six Samurai" monster in your graveyard from play. You can destroy 1 face-up monster on the field. If this effect is activated, this card cannot declare an attack during this turn. This effect can only be used once per turn.


「六武衆の御霊代」
GLAS-JP033 Relic of the Six Samurai

EARTH/Warrior - Union/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up "Six Samurai" monster on your side of the field as an Equip Magic Card, OR unequip the this card and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. If the equipped monster destroys an opponent's monster by battle, draw 1 card from your deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)


「エーリアン・テレパス」
GLAS-JP034 Alien Telepath
[Rare]
FIRE/Reptile - Effect/4/1600/1000
Once per turn, you can remove 1 A Counter from a monster your opponent controls and destroy 1 Magic or Trap Card on the field.
(If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


「エーリアン・ヒュプノ」
GLAS-JP035 Alien Hypno

WATER/Reptile - Dual/4/1600/700
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- Select 1 monster your opponent controls with A Counter placed on it, and gain control of it. During your own End Phase, remove 1 A Counter from the monster you gained control. When all A Counter on the monster you gained control were removed, that monster is destroyed.


「E・HERO カオス・ネオス」
GLAS-JP036 Elemental Hero Chaos Neos
[Ultra Rare/Ultimate Rare/Holographic Rare]
DARK/Warrior - Fusion - Effect/9/3000/2500
"Elemental Hero Neos" + "Neo-Spacian Glow Moss" + "Neo-Spacian Black Panther"
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). This card is returned to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck this way, flip all face-up monsters on the field into face-down Defense Position. You can toss 3 coins. This card gains 1 of the following effects depending on the result. This effect can only be used once per turn during your Main Phase.
- 3 Heads: Destroy all monsters your opponent controls.
- 2 Heads: Negate the effects of all face-up monsters your opponent controls until the end of the turn.
- 1 Heads: Return all monsters you control to your hand.


「E・HERO プラズマ・ヴァイスマン」
GLAS-JP037 Elemental Hero Plasma Viceman
[Super Rare]
EARTH/Warrior- Fusion - Effect/8/2600/2300
"Elemental Hero Sparkman" + "Elemental Hero Edgeman"
This card cannot be Special Summoned except by Fusion Summon. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 face-up Attack Position monster our opponent controls


「E-HEROインフェルノ・ウィング」
GLAS-JP038 Evil Hero Inferno Wing
[Ultra Rare/Ultimate Rare]
FIRE/Demon - Fusion - Effect/6/2100/1200
"Elemental Hero Featherman + Elemental Hero Burst Lady"
This monster cannot be Special Summoned except by Fusion Summon with "Dark Fusion". If this card battles with a monster in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as battle damage to your opponent's life points. When this card destroys a monster in battle and sends it to the Graveyard, your opponent receives damage equal to ATK or DEF of the destroyed monster, whichever is higher.


「E-HERO ライトニングゴーレム」
GLAS-JP039 Evil Hero Lightning Golem
[Rare]
Light/Demon - Fusion - Effect/6/2400/1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". You can destroy 1 monster on the field. This effect can only be used once per turn.


「E-HEROダークガイア」
GLAS-JP040 Evil Hero Dark Gaia
[Super Rare]
EARTH/Demon - Fusion - Effect/8/?/0
"Rock-Type Monster" + "Demon-Type Monster"
*Anime - Effect*
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". This card's original ATK becomes the combined (original) ATK of the monsters used to Fusion Summon it. When this card attacks, you can change all Defense Position monsters your opponent controls to face-up Attack Position. Flip Effects of Effect Monsters are not activated at that time.


「スーパービークロイド-ステルス・ユニオン」
GLAS-JP041 Super Vehicroid - Stealth Union
[Super Rare]
EARTH/Machine - Fusion - Effect/9/3600/3000
"Truckroid" + "Expressroid" + Stealthroid" + "Drillroid"
Once per turn during your Main Phase, you can select 1 monster on the field, except a Machine-Type monster, and equip it to this card as an Equip Card. If this card is equipped with an Equip Card this way, it can attack all monsters your opponent controls once each during the same Battle Phase. If this card attacks, half the original ATK of this card. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.


「超合魔獣ラプテノス」
GLAS-JP042 Super-Fused Demonic Beast - Raptenos

LIGHT/Dragon - Fusion - Effect/8/2200/2200
1 Dual Monster + 1 Dual Monster
While this card is face-up on the field, all face-up Dual Monsters being treated as Normal Monsters are treated as though they were Second Summoned.


「剣闘獣ゲオルディアス」
GLAS-JP043 Gladial-Beast - Geordias

DARK/Dinosaur - Fusion - Effect/7/2600/1500
"Gladial-Beast - Spartychus" + 1 "Gladial-Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from your side ofthe field to the Deck. (The card "Fusion" is not used). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladial Beast" monster from your deck to your field, except "Gladial Beast - Spartychus".


「剣闘獣ヘラクレイノス」
GLAS-JP044 Gladial-Beast Heraclenos

FIRE/Beastwarrior - Fusion - Effect/8/3000/2800
"Gladial-Beast Laquer" + 2 "Gladial-Beast" monsters
This card can only be Special Summoned from Fusion Deck by returning the above Fusion Material Monsters from your side of the field to the Deck. (The card "Fusion" is not used). When this card is face-up on the field, by discarding 1 card, negate the activation and the effect of a Magic or Trap Card and destroy it.
Ultra Rare/Ultimate Rare

_________________
Ma liste
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://accademi-bete-crista.forums-actifs.com/
cyberdragon47
Admin
avatar

Nombre de messages : 89
Age : 24
Cartes préférer : cyber dragon et dragon arc-en-ciel
type de deck : bête cristalline
Date d'inscription : 27/09/2007

MessageSujet: Re: booster l'assaut du Gladiateur (GLAS)   Lun 29 Oct - 13:05


「コンタクト・アウト」
GLAS-JP045 Contact Out

Quick-Play Magic Card
Return a face-up "Neos" Fusion Monster you control to the Fusion Deck. In addition, if the Fusion Material Monster of that monster returned to the Fusion Deck are in your own deck, you can Special Summon all those monster from your deck to your field.


「思い出のブランコ」
GLAS-JP046 Swing of Reminiscence
[Normal Rare]
Normal Magic Card
Special Summon 1 Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.


「ダーク・フージョン」
GLAS-JP047 Dark Fusion
[Super Rare]
Normal Magic Card
Send Fusion Material Monsters that are listed on a Fusion Monster from your hand or your side of the field to the Graveyard, and Special Summon that Demon-Type Fusion Monster from your Fusion Deck. The monster Special Summoned by this effect cannot be targeted by effects of your opponent's Magic, Trap and Effect monster during this turn. (This Special Summon is treated as a Fusion Summon).


「ダイヤモンドダスト・サイクロン」
GLAS-JP048 Diamond-Dust Cyclone

Quick-Play Magic Card
Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.


「召喚雲」
GLAS-JP049 Summon Cloud

Permanent Magic Card
Once per turn, during your Main Phase, if you control no monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you Special Summon a monster from the Graveyard this way, destroy this card.


「宝札雲」
GLAS-JP050 Lucky Cloud

Normal Magic Card
If you Normal Summon, Flip Summon, or Special Summon 2 or more "Cloudian" monsters with the same name during the turn this card is activated, draw 2 cards from your Deck during the End Phase of this turn.


「フォッグ・コントロール」
GLAS-JP051 Fog Control

Quick-Play Magic Card
Tribute 1 face-up "Cloudian" monster, distribute 3 Fog Counters amongst face-up monsters on the field.


「雲魔物のスコール」
GLAS-JP052 Cloudian Squall

Continuous Magic Card
During your own Standby Phase, place 1 Fog Counter on all face-up monsters on the field.


「スペシャル・デュアル・サモン」
GLAS-JP053 Special Dual Summon

Quick-Play Magic Card
Select 1 face-up Dual monster you control, treat it as though it was Second Summoned. During the End Phase of this turn, return the selected Dual monster to your hand.


「剣闘獣の檻 コロッセウム」
GLAS-JP054 Dungeon of the Gladial-Beast - Colosseum
[Rare]
Field Magic Card
When a Monster is Special Summoned from the Deck to the Field, place a counter on this card. A monster with "Gladial-Beast" in it's name gains 100 ATK and DEF for each counter on this card. When this card would be destroyed by a card effect, by discarding 1 "Dungeon of the Gladial-Beast - Colosseum" from your hand, this card is not destroyed.


「剣闘獣の闘器ハルバード」
GLAS-JP055 Armaments of the Gladial-Beast - Halberd

Equip Magic Card
Equip only to a "Gladial-Beast" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


「剣闘獣の闘器グラディウス」
GLAS-JP056 Armaments of the Gladial-Beast - Gladius

Equip Magic Card
Equip only to a "Gladial-Beast" monster. The equipped monster gains 300 ATK. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


「剣闘獣の闘器マニカ」
GLAS-JP057 Armaments of the Gladial-Beast - Manica

Equip Magic Card
Equip only to a "Gladial-Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is still applied). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


「休息する剣闘獣」
GLAS-JP058 Resting Gladial Beast
[Rare]
Normal Magic Card
Return 2 "Gladial-Beast" monsters from your hand to the Deck and shuffle it. Then, draw 3 cards.


「グラディアル・リターン」
GLAS-JP059 Gladial Return

Normal Magic Card
Return 3 "Gladial-Beast" monsters in your Graveyard to your Deck and shuffle. Then, draw 1 card.


「魂を吸う竹光」
GLAS-JP060 Soul-Absorbing Bamboo Sword
[Normal Rare]
Continuous Magic Card
Activate only by selecting 1 monster that is equipped with a "Bamboo Sword" card. If the selected monster inflicts Battle Damage to your opponent, your opponent skips their next Draw Phase. Destroy this card during your 2nd Standby Phase after its activation.


「六武衆の理」
GLAS-JP061 Resolve of the Six Samurai

Quick-Play Magic Card
Activate only by sending 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from your Graveyard.


「A細胞培養装置」
GLAS-JP062 "A" Cell Cultivation Device

Continuous Magic Card
If A Counter(s) is removed from the field, place 1 A Counter on this card. If this card is destroyed, distribute the A Counter on this card amongst face-up monsters on the field.

_________________
Ma liste
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://accademi-bete-crista.forums-actifs.com/
cyberdragon47
Admin
avatar

Nombre de messages : 89
Age : 24
Cartes préférer : cyber dragon et dragon arc-en-ciel
type de deck : bête cristalline
Date d'inscription : 27/09/2007

MessageSujet: Re: booster l'assaut du Gladiateur (GLAS)   Lun 29 Oct - 13:05


「オーバー・ リミット」
GLAS-JP063 Over Limit

Normal Trap Card
Pay 500 Life Points, and Special Summon all Normal Monsters with 1000 ATK or less that were destroyed by battle during this turn to your side of the field.


「進入禁止!No Entry!!」
GLAS-JP064 Entry Forbidden! No Entry!!
[Super Rare]
Normal Trap Card
All Attack Position monster on the field are changed to Defense Position


「ナチュラル・ディザスター」
GLAS-JP065 Natural Disaster

Continuous Trap Card
When a card your opponent controls is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster, deal 500 Points of Damage to your opponent.


「暴風雨」
GLAS-JP066 Rain Storm

Normal Trap Card
Activate only by selecting 1 face-up "Cloudian" monster you control. Reduce the ATK of the selected monster, and apply the appropriate effect:
- by 1000 points; destroy 1 Magic or Trap Card your opponent controls.
- by 2000 points; destroy 2 cards your opponent controls.


「上昇気流」
GLAS-JP067 Ascending Air Current
[Rare]
Normal Trap Card
Activate by removing all Fog Counter from the field. Deal 300 Points of Damage to your opponent's Life Points times the number of removed Fog Counter.


「化石岩の解放」
GLAS-JP068 Rock Fossil Release
[Rare]
Continuous Trap Card
Select 1 of your own Rock-Type monster removed from Game and Special Summon it onto your field. When this card leaves the field, that monster is destroyed. If the monster is destroyed, this card is destroyed.


「閃光を吸い込むマジック・ミラー」
GLAS-JP069 Flash Absorbing Magic Mirror

Continuous Trap Card
When this card is face-up on the field, the effects of LIGHT monster that are activated in Graveyard or on the field are negated.


「暗黒を吸い込むマジック・ミラー」
GLAS-JP070 Darkness Absorbing Magic Mirror

Continuous Trap Card
When this card is face-up on the field, the effects of DARK monster that are activated in Graveyard or on the field are negated.


「ディザーム」
GLAS-JP071 Disarm

Counter Trap Card
By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Magic Card and destroy it.


「パリィ」
GLAS-JP072 Parry

Counter Trap Card
By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Trap Card and destroy it.


「神速の具足」
GLAS-JP073 Swift Armor

Continuous Trap Card
During your Draw Phase, if you draw a "Six Samurai" monster, you can show it to your opponent and Special Summon it on your side of the field.


「諸刃の活人剣術」
GLAS-JP074 Double-Edged Revival Swordsmanship

Normal Trap Card
Special Summon 2 "Six Samurai" monsters from your Graveyard in Attack Position. The Special Summoned monsters are destroyed during this turn's End Phase, and you receive damage of their total amount of ATK.


「エネルギー吸収板」
GLAS-JP075 Energy Absorption Board
[Super Rare]
Normal Trap Card
When your opponent's card effect inflicts damage to your Life Points, negate that damage, and you gain an amount of Life Points equal to the amount of damage negated


「細胞爆破ウイルス」
GLAS-JP076 Cell Explosion Virus
[Rare]
Normal Trap Card
Activate when a opponent's monster with an A Counter on it declares attack. All Attack Position monsters your opponent controls are destroyed.


「デストラクト・サークルーA」
GLAS-JP077 Destruct Circle - A

Normal Trap Card
Destroy 1 face-up monster on the field with A Counter placed on it. Both players receive 1000 Damage.


「亜空間ジャンプ装置」
GLAS-JP078 Subspace Jump Device

Normal Trap Card
Select 1 monster you control and 1 monster your opponent controls with an A Counter on it and switch controls of those monsters with each other.


「ミス・リバイブ」
GLAS-JP079 Mis-Revive

Normal Trap Card
Select a monster in your opponent's Graveyard, Special Summon it to the their field in face-up Defense Position


「不運なリポート」
GLAS-JP080 Unlucky Report
[Normal Rare]
Normal Trap Card
Your opponent can perform their next Battle Phase twice

_________________
Ma liste
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://accademi-bete-crista.forums-actifs.com/
Contenu sponsorisé




MessageSujet: Re: booster l'assaut du Gladiateur (GLAS)   

Revenir en haut Aller en bas
 
booster l'assaut du Gladiateur (GLAS)
Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» Booster son immunité avant l'hiver
» booster le production laitière : hérésie ?
» Les Vikings de la Charente à l'assaut de l'Aquitaine
» Les paras de la Easy Company à l'assaut des canons de 105mm.
» Auto-medication pour booster sa fertilite

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Accademi bête cristalline :: Espace détente :: NEW yugioh-
Sauter vers: